Semi-hidden path just south of the north beach near the main road.Īround the path on the other side of the Boatman's house, in the far south of the area. Northern part of the starting island with Mirabella. Northwest island with the three brothers, on a sand bank. Can take the path around.ġ0 - Obelisk of Fandor - Western Islands #2 Just south of the far east witch at the intersection.ĩ - Obelisk of Fandor - Western Islands #1 South of the main road, just before the road to the beach. Now go and sell it to the royalty of your choice - see above.Ģ - Obelisk Semi-circle and one of the Obelisks of Fandorīe sure to click the obelisk in the center of the semi-circle. When you return to Neylus you'll receive the first reward of the runes and map. When you get all 13, speak again with Neylus, then enter the Pyramid and retrieve the map. It doesn't take long to double check when you have access to all the required areas. ![]() Table of Contents: 1: Premise 2: What this guide does/does not cover 3: Explanation of Terms 4: Unit Types. The number of unlit obelisks in the semi-circle correspond with the number out there in the world you still need to activate. King’s Bounty: The Legend Unit Guide v1.00 Created by Parts of this guide may be reproduced/reposted elsewhere as long as proper credit is given. ![]() Remember, one of them is right here at #2 in the center of the obelisk semi-circle. See the map above and descriptions below for each location. You can check in with Keeper Neylus to learn about what you need to do, which is to activate every Obelisk of Fandor throughout the game (there are 13) then return to actually begin the quest. King's Bounty: The Legend is a 2008 video game, based on the King's Bounty (1990) property that was developed 18 years earlier by John Van Caneghem & New World Computing. Quest requires you to travel throughout the world in search of obelisks to activate - 13 in all. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats. Tom Digor (dwarven king) in Ardan's Peaks for Mithril Shield.Queen Violetta in Valley of a Thousand Rivers for 10 of each type of rune.Master Trigius (mage) in Verlon for 3 spell scrolls from each school of magic.I spent several hours on one battle just to get 2000 gold and a pair of gloves that I didn’t even use, and for what? Just to be told to go and fight another tedious battle.Reward: 4-5 runes of your class type, Fandor's Map The story was wasted by being broken up by difficult to beat battles, and it didn’t take long for me to just blank the narrative. There’s a fun but difficult tactical game hidden inside this lacklustre RPG. The side quests were also necessary to level up the units. ![]() This is where my enjoyment of the side quests came into play as many of them were simple and fun to complete and they always paid hard cash money, and that meant I could keep buying soldiers. Rather than scrounging around to build an army, I’d just reload an autosave and try again. The game doesn’t give you a second chance, so it’s brutal in that respect. It just said “defeat” and I was teleported to the nearest fast travel point with zero soldiers. If I lost and all of my units were dead, there was no game over screen. There just wasn’t any satisfaction to winning battles, or losing, obviously. If I had lost a unit completely, I had to go and buy them again. This was great, however, depending on how awful I did during the battle, the amount of money I received from winning wasn’t enough to cover all of my losses. If I somehow managed to keep at least one of the unit soldiers alive I could heal the whole unit back to its max soldiers in the victory screen. Winning by throwing sheer numbers isn’t very satisfying, and even in the best of battles, I’d end up losing a lot of my units. Most of the time, the best way to win was to have more soldiers in a unit than the enemy had. How dare they? Ranged units weren’t as susceptible to death’s embrace, but the up-close and personal units were always in for a beating. One of my biggest problems was that my units would die. With each defeat of the progressively stronger villains army, the character claims (along with the reward money for the Kings Bounty on that villain). It’s simple to use and you have the freedom to spin the camera around to spot where pesky archers or mages could be hiding. The game transforms into a top-down strategy game where you travel across the terrain in turns on a hexagonal grid slapped on top of the land you were just walking on. The most important parts of Kings Bounty 2 are the battles but I really struggled to get into them. King’s Bounty helps you with this by putting a lovely message at the top of the screen, that lets you know the strength of the opponent you’re about to face.
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