![]() However, this shotgun uses a completely different texture than the actual Shotgun item model. The Scientist is armed with a Shotgun (with the internal name scigun.mdl) and will point it at the player before putting it down. Near the end of Lambda Core, the player will see a double glass door with a Scientist and a Security Guard on the otherwise. The game additionally only uses one frame of a full sprite animation. The Alien Grunt sprite used to simulate the horde of Alien Grunts in the bad ending appears to be based on the design seen in the 1997 prototype, not the final's. It is larger than the WON version and uses a solid orange color instead of orange with black borders. The in-game font in the Steam version is completely different. In the Steam version, it is now located on its own window and overlays the pause menu. In the pre-Steam versions of Half-Life, the console slides down from the top of the screen when activated. Steam Half-Life's GUI looks identical to the Steam GUI back during its 2003 launch. Also gone are many menu options, including Hazard Course, Custom Game, View Readme and Previews. Gone was a locked 640x480 menu with separate menu options, replaced with a menu that scaled with the game's resolution. ![]() ![]() When Valve re-released the game on their Steam service, they replaced the main menu. This was removed in versions 1.1.0.8 and after. In the older versions of retail Half-Life, taking fall damage or strafing left and right would result in the player's screen being tilted slightly. The Gina, Gordon, HGrunt, and Scientist multiplayer models were replaced with copies of the Helmet multiplayer model. The German version of the game removes the breasts (and the associated jiggle physics) the Female Assassins have. by shooting specific lights in a certain order, or performing some other secret action. Some map edits (or AMX Mod plugins) provide a way to open this door and enter the room - e.g. No one I told this believed it, by the way. The solution was to disable access to the room rather than deleting the room. It existed right up till the last minute before the map was released, and so when the decision to remove it was made, only a very minor change to the level was permitted. Pratt: Ok, once and for all, the “blue room” in crossfire - why is it there, and is there really any way in?ĭario: I could fill an encyclopedia with the number of emails I was sent about this blue room! There's actually no way in there. Inside the room is a spiral ramp leading to a crossbow, ammunition, and HEV suit batteries.ĭario Casali provides an explanation for the "Blue Room" in an interview with Planet Half-life from 2004. It is also visible when using render commands like r_drawflat, gl_wireframe, etc. It is visible in-game by setting off explosions around it (the scorch mark decals do not cross over from the wall to the blocking entity), but cannot be opened. In the room with the Longjump module and HEV charger, there is a "wall" entity blocking a passage to a secret room. Interestingly, if this triangle is touched while running Half-Life in the Xash3D source port, it will transport the player two maps ahead, however it'll properly position them near the starting elevator, albeit without their HEV suit, weapons, or ammunition, acting similarly to if the player attempted to directly load the map through the console. The switch also exists in the multiplayer level lambda_bunker, but will crash the game if used. Walking towards it will either crash the game (if you're running the game in Software mode, running in OpenGL or Direct3D mode will apparently stop the game from crashing) or send you 2 maps ahead (the map where you fire the tank to open the door that takes you to the lambda lab), floating on the ceiling, dead.Īttempting this in the Source version will exit the level and return to the main menu because the game doesn't know how to properly transition into the map the triangle sends you to. If one noclips inside, the player will see a red triangle. In the chapter 'Forget About Freeman', there is an elevator with a closed door at the beginning.
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